In this and the following images with characters everything is done by me (landscape, props, lighting, etc..) except the 3D modeling of the characters themselves. These have been made by Arthur Torres Melero, Antonio Dell'Aquila and Alberto Esteban Pérez, based on designs by Patri Balanovsky. In the case of the character my work has been to put a good set of lighting and camera, set a nice composition, make a render and then correct and improve some bugs of a low poly model.
A quick skin creation test (two per day) for a 3D model. Photoshop + Blender.
Glory Squads
Art for the video game Glory Squads (Plarium).
My biggest role was creating the battlefields from scratch. A very meticulous job, with enough detail to support different levels of camera zoom. The perspective had to be “tricked”, since while the battlefield has a very high camera angle, the background landscape has an almost frontal angle.
I also made a lot of 2D material for different uses in the game, including the hero portraits, based on the 3D character models and then retouched and improved to make them look nicer.
Mixed media, composition created mainly in 3D with Blender and later assembled and adding extra details and finishing touches in Photoshop.
Here you can see a video with the gameplay:
https://www.youtube.com/watch?v=5bnDDsK9VWc
Role |
Principal 2D Artist. |
For |
Plarium |
Date |
2023-2024 |
URL |
www.youtube.com/watch?v=5bnDDsK9VWc |