Full name

Javier Alcalde

Title

Illustrator

Location

Barcelona, Spain

Biography

I'm an Illustrator and Concept Artist with over 20 years of experience in the video game industry, as well as in advertising and editorial illustration. Throughout my career, I’ve had the opportunity to work on projects with very different styles and goals—from dark, realistic visuals (Castlevania: Mirror of Fate, New World) to bright, cartoon-style productions (Dragon City, World Chef, Monopoly Go). This diversity has shaped me into a highly adaptable and versatile artist.

My background combines strong technical and artistic skills, solid knowledge of color and lighting, a sharp eye for composition, experience in photography, and deep expertise in Photoshop. I also work with Blender, and more recently, I've been exploring creative possibilities with AI tools like MidJourney and Stable Diffusion.

I’m highly motivated, curious, and passionate about all forms of visual expression. I enjoy working in teams, taking on new challenges, and contributing to inspiring projects—whether as part of a large studio or in freelance collaborations.

WEBS:
https://www.artstation.com/javieralcalde/
https://www.instagram.com/javieralcalde.art//

EXPERIENCIE:

● Nov 2024- Present.
Senior Marketing Artist. Scopely (Barcelona)

● Sept 2022- Apr 2024.
Senior Illustrator and Concept Artist. Plarium Games (Barcelona)

● Oct 2021- Present.
Freelance illustrator. Collaborating with various clients on personal and professional projects

● April 2019- Oct 2021.
Co-Founder and Art Director. Red Lolly Games (Barcelona). Overseeing the artistic vision and production pipeline

● Feb 2014- Mar 2019.
Concept Artist. Social Point (Barcelona).

● Jul 2011- Jan 2013.
Concept Artist. Mercury Steam Entertainment (Madrid). working on the acclaimed Castlevania Mirror of Fate.

● Apr 2010 – Dec 2010.
Concept Artist. ENNE Entertainment Studios (Salamanca, Spain). Projects: HiHola.

● Aug 2007 – Dec 2009.
Concept Artist. Pyro Studios, (Madrid). Projects: Dance Star Studio, Planet 51 Online.

Other Work & Teaching
Before fully focusing on video games, I worked extensively as an advertising and editorial illustrator for agencies such as TBWA, Young & Rubicam, and Shackleton, collaborating with major clients like Adidas, Movistar, Coca-Cola, Mahou, and El Corte Inglés.
My editorial illustration work includes contributions to magazines such as Men’s Health, MAN, and Megatrix, as well as illustrated books like the Nancy Drew series and the comic Castilla y León de Leyenda.

I also spent time working as a Graphic Designer at A.R. Difusión (Madrid), where I developed both print and interactive projects for clients including Repsol, BP, McDonald’s, Coca-Cola, and Fox TV.

In addition, I’ve taught drawing and digital painting at institutions such as the University of Valladolid, the School of Arts of Salamanca, and in programs sponsored by the Castilla y León regional government.

Elsewhere